๐Ÿ‘‹ Hey there, I'm Sufian Ahmad

๐ŸŽฎ Indie Game Developer โ€ข Software Engineer โ€ข Creative Technologist

I craft interactive playables, creative video ads, and tools that boost game marketing ๐Ÿš€ Iโ€™m also passionate about indie game development โ€” designing prototypes and exploring publishing opportunities to create long-term value.

Game Marketing Dev Playable Ads & Video Creatives Unity Spine 3D Modeling

๐Ÿš€ Recent Work

๐ŸŽฅ Creative Videos

๐ŸŽฏ Disruptive, Data-Driven, Creative

Over the past two years, Iโ€™ve crafted high-performing creatives for RPGs, shooters, and casual hits blending gameplay, storytelling, and proven ad hooks to drive massive engagement and installs.

๐Ÿ“ˆ Millions of Impressions

At TapNation, my creatives have generated millions of impressions โ€” helping scale user acquisition campaigns and deliver measurable performance across multiple hit titles.

๐ŸŒŽ Diverse Experience Across Genres

From 2D to 3D, Iโ€™ve worked on nearly every major mobile game category โ€” hyper-casual, casual, puzzle, simulation, and midcore. This versatility allows me to quickly adapt to different audiences, styles, and trends while delivering polished, performance-driven experiences.

๐ŸŽฎ Crafting Midcore-Friendly Mechanics

A huge task when designing advertising for midcore titles is simplifying mechanics for the user. This often means reworking and collaborating with dev teams to create clear narratives and easy-to-follow gameplay loops. At the same time, we must maintain ROAS by ensuring players recognize the game they saw in the ad when they land on the store. My approach focuses on evolving ad hooks with industry trends and player preferences while keeping core in-game assets front and center.

๐Ÿงฉ Bringing Puzzle Mechanics to Life

As a Unity developer, I transform simple puzzle mechanics into engaging, polished experiences. By combining smart level design with smooth interactions and subtle animations, I create gameplay that feels intuitive yet satisfying. My focus is on making every tap, swipe, and move feel rewarding โ€” turning basic mechanics into memorable, player-first moments.

๐ŸŽฎ Prototyping Games with Top Publishers

Iโ€™ve collaborated with leading publishers like HOMA Games, Super Sonic, Lion Studios, and Rollic Games to develop rapid prototypes across multiple genres. This experience strengthened my skills in iteration, fast-paced development, and understanding what makes games marketable and fun.

๐ŸŽจ Seasonal Creative Iterations

I design and iterate seasonal creatives across multiple games, aligning ad visuals with holidays, trends, and special events. This keeps campaigns fresh, improves engagement, and consistently boosts performance by adapting to playersโ€™ moods and cultural moments.

๐Ÿ’ฌ Let's Talk Creativity

Thereโ€™s so much more to share โ€” from prototyping unique mechanics to crafting high-performing ad funnels. If youโ€™d like to dive deeper into my process or discuss ideas for your next project, Iโ€™d love to chat!

๐Ÿ“ฌ Get in Touch

๐ŸŽฎ More Interactive Content

Want to see more of my creative work?

Skills & Tools

Unity

Unity 3D

Programming

C#

Git

Git

Programming

C++

Spine

Spine 2D

Photoshop

Photoshop

Blender

Blender

Playable

Unity Playable

๐Ÿข Trusted By

๐Ÿ’ฌ Testimonials

Looking to collaborate or have a project in mind?

Let's Talk
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